Building a better engine
All of those options sound enticing, yet… “What this ship could truly use is greater speed.”
As soon as you convey this wish to your unexpected benefactor, he immediately yanks his communicator out and starts barking orders into it, “Okay K-2 grab some nano bots along with some ceramic slip and meet in the launch bay.” His eyes wander around until he sees the location ID. “I’m in bay 69.”
As the merchant puts his communicator away and looks at your engineer. “Grab me another beer while we wait for my android to show up with everything.”
Soon, you join everyone in engineering where there is a flurry of activity. A large two meter tall black and gray robot named K-2 is pouring a gray ceramic slip into an engine manifold along with an open vial of nanobots beside it. Meanwhile your engineer is attaching additional duct work to the plasma chamber and clearly the merchant himself is reprogramming the fuel intermix. The activity is accompanied by the sound of clanging metal, the distinct smell of energy rods, and the metallic tang of solder.
Soon, you possess an engine that’s finely tuned and primed to deliver the swiftness you’ve longed for.
Place the Modification: Engine Hex next to your ship mat. As long as you continue to use this specific ship, you’ll have an extra 1d4 every time it’s activated. The extra 1d4 can go above the engine’s originally intended maximum speed and will work with a GTS mod. The GTS mod may now also take your ship’s engine over its intended maximum. This bonus only works as long as you’ve got this engine on this ship. As soon as either is upgraded, this bonus goes away.